Obsidian Entertainment revealed their upcoming space western, The Outer Worlds, at The Game Awards last week, and already it’s shaping up to look like one of the most anticipated games of 2019.
A recent interview on RPGSite with the game’s Senior Narrative Designer, Megan Starks, has given some delicious details on the game, including revealing that it’ll feature companions in the shape of self-thinking NPCs who, much like in Fallout 4, will join you on quests and even allow you to romance them. They’ll “ask you to help out on their quests and they’ll speak out against you if they don’t support what you’re doing, we want their motivations and goals to always be at the center of their character.”.
More than just moaning if you shoot a shopkeeper in the face, your companions may even turn against you and leave you if they disagree with how you side with certain factions in The Outer Worlds universe. “There are some things you can do that will make a companion leave you, personal to that companion.” Obsidian, who were the developers behind Fallout New Vegas, has tried to create a game that really will change according to how you act, with “several” endings. They have aimed to create “a focused single-player story experience while leaving options open to explore the different environments.”
In The Outer Worlds you really can kill any NPC you want. “As a designer, I’m always tempted to just have it made so that you can’t kill this person or that person!” She said. “But we have a philosophy where we feel like it makes for a better gameplay experience to allow the player to do these sorts of things. You can even kill the scientist [from the trailer] if you want.”
We really can’t wait. The Outer Worlds will be out on PC, Xbox One and PS4 sometime in 2019. Check out the trailer below.